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Coffee Bar
A stylized 3D environment rendered in Unreal Engine based off a concept by "小小鹿 喝多了" on artstation. I wanted to try to capture their handpainted and water color style feel that they had in their artwork, but in 3D. What I found to be really fun was developing the pipeline to stylize the scene in the way I wanted to match his style. I ended up doing so procedurally with a post process material that emulates the cel shading in anime.
The project was created using Unreal Engine 5, Maya, Blender, Substance Designer & Painter, and Zbrush
Responsible for all assets
T
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Artwork


Post Process Material
The process of turning a base render from Unreal to a the stylized one above. All done in real time, in engine, every frame.
Breakdown - Post Process


Shortcuts
Use, re-use and other, unconventional outcomes to get desired outcomes.

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